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Antares Antares/画师进化中/游戏美术在读

回答了问题 发布于 2017-01-17 18:56:52

为什么策划和程序之间没有产生技术策划(Technical Designer)这个职位?

来,2K旗下Hanger13工作室的Technical Designer的招聘要求

What We Need:

The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible. 


Job Responsibilities Will Include: 

  • Aid the Lead Technical Designer in assessing and validating game features for technical feasibility 
  • Help define and enforce best practices and guidelines within the design department 
  • Work alongside the Lead Technical Designer and Engineering departments to identify design tools needs 
  • Identify and improve workflows in order to increase iteration time with the design department 
  • Prototype new gameplay features and provide guidance to the design team on how to use the features 
  • Mentor the design team on all aspects of technical design to ensure that the gameplay content is both performant and correct 
  • Act as a troubleshooter on the design team’s behalf to ensure a performant and bug free game 


Who We Think Will Be a Great Fit:

We’re looking for a technical designer who possesses a strong understanding of process, workflow and tools who has experience in mentoring other designers. Someone with a proven ability to multitask and work gracefully under deadlines. An innovative thinker and a creative problem solver who would like to work in a fun and fast-paced environment. 


Minimum Requirements: 

  • 3+ years of experience in a design position with an emphasis on technical design 
  • Shipped an open world game with knowledge of mission design/scripting and world building 
  • Knowledge of both Visual Scripting suites (Kismet, Blueprints, etc.) and text scripting languages (lua a plus) 
  • Experience working with proprietary game engine toolsets 
  • Bachelor’s degree in Computer Science or a relevant field
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