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来自 天诛3 天诛 红 的文章
楠雄A梦
字太多写不下,于是假装没有签名
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3月扯淡之天诛3、天诛红
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goshinsui
游戏而已。
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ACQUIRE、《天诛》《忍道》以及From。
goshinsui
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来自 天诛 红 天诛3 的文章
二〇二
(๑•̀ㅂ•́)و✧
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被时代黄土掩埋的忍者活剧——《天诛》系列前世代回顾
我记得是因为索尼音乐(天诛的发行方)退出游戏事业,于是拍卖版权,acquire交不起那么多,就被from抢走了,于是才有的《忍道》。from日本国内可以卖卖,但海外得靠别人,也就是动视,这渠道很固定,还延续到了《SEKIRO》。而ps2上开始的天诛基本都是k2代工(这帮人本来就是capcom前雇员),很多人以为天诛就是from做的,到了《天诛4》,from这黄毛找生父acquire开发,后者开发时则刻意和忍道区分开,于是翻车。这是我了解下来的情况,可否确认?
还有,ps2上有个挺硬派的游戏叫《红忍》,地图比天诛复杂很多,建筑人物比例更真实,就是整体难度偏高。我冲着**玩到半路实在打不下去了。
潜入暗杀题材类似思路的还有mgs、分裂细胞和刺客信条,从可行性角度而言,如果没有新料还只是以前的套路很难吸引新流量,于是只能指望手游了。其他一些老作品靠手游挣奶粉钱也是类似困境。
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Tenchu was one of the first stealth games, but besides that the games had an immediate "cool factor" because of stealth kills and the grappling hook. The first two games in the series had "tank contro 展示全部

Tenchu was one of the first stealth games, but besides that the games had an immediate "cool factor" because of stealth kills and the grappling hook. The first two games in the series had "tank controls", which meant that no matter where the character was on the screen pressing left and right would rotate the character in those direction, and pressing up and down would make the the character go forward or backwards. This was the accepted way for 3D games to move at the time, but by the time the third Tenchu game came out, they changed it so that controlling the character was relative to the camera.

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