撰写了文章 更新于 2018-10-14 20:51:43
GameDev Weekly 33 - 2018/10/14
题图来自 https://www.francisconegroni.com/index (火山比想象中的好看呢
Art Design
SKELLIGE’S COSTLY LANDSCAPE
- https://www.slowrun.me/2018/08/skelliges-costly-landscape.html
- 之前在80lv看到开始fo的blog
- 自我介绍很给力 Justin is a game journalist. He's also a pilot and cartographer with degrees in Archaeology and Ancient History.
- 这篇讨论的是witcher3里面skellige,尝试去解释landscape方面的设计意图。虽然感觉深度不太够
- 文中最后一句挺有意思的 people adapt more to landscapes than landscapes adapt to people
Film Sample Project
- https://assetstore.unity.com/packages/templates/film-sample-project-130415
- Unity的cinematic(好像包括打光什么的)范例
- (可能本子太烂解压了好久也没完
Programming
OOP is dead, long live OOP
- https://www.gamedev.net/blogs/entry/2265481-oop-is-dead-long-live-oop/
- 总算有篇站在OOP角度来讲的
- 是基于不久之前Aras的talk,Entity Component Systems & Data Oriented Design
- 不过从最后的例子来看,1没有考虑运行时增删component,2没有考虑cache hit(也是ECS-er一直吹捧的部分),所以argue其实挺无力的ww
- 虽然个人觉得非要把组合了一堆特性的东西统称为ECS也是用力过猛了
Graphics
Normal generation in the pixel shader
- https://www.enkisoftware.com/devlogpost-20150131-1-Normal-generation-in-the-pixel-shader
- 比较了用derivative在pixel shader计算法线的方法
- 用eye relative space精度更好(跟开放世界相对坐标一个问题)
Misc
Desire paths: the illicit trails that defy the urban planners
- https://www.theguardian.com/cities/2018/oct/05/desire-paths-the-illicit-trails-that-defy-the-urban-planners
- 记得很久以前就看过类似的文章,因为最近接触到于是重温一下
- "the endless human desire to have choice. The importance of not having someone prescribe your path"
- Desire paths are about “not following the script”
- 顺便日语里叫けもの道(獣道)
How To Programming in Houdini
- https://vimeo.com/293870919
- 差点被标题骗了… 其实是design of a mechanical CPU…
- 虽然只有10分钟视频不过原理也一步一步解释了
- 有.hip ! 连BGM都很棒
目录