尴尬了 twitter上好不容易攒起来的list消失了 加上发现泛读质量不太行这个系列就先弃坑了 得多写点动脑子的东西才行GameDesignHow Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosseshttp://www.gamasutra.com/blogs/DavidCraddock/ ...显示全部
题图来自 https://www.francisconegroni.com/index (火山比想象中的好看呢Art DesignSKELLIGE’S COSTLY LANDSCAPEhttps://www.slowrun.me/2018/08/skelliges-costly-landscape.html之前在80lv看到开始fo的blog自我介绍很给力 Justin is a game journalist. He's also a pilot and carto ...显示全部
Game DesignNumber Punchers: How Final Fantasy and Dragon Quest handle combat mathhttp://www.gamasutra.com/view/news/325537/Number_Punchers_How_Final_Fantasy_and_Dragon_Quest_handle_combat_math.php算是基于老游戏的数值设计的入门介绍。没啥分析貌似,不过倒是给了不少link ...显示全部
一不留神就漏了一周…Game DesignRealism and Legibility in Open-World Level Designhttp://www.gamasutra.com/blogs/JustinReeve/20180919/326814/Realism_and_Legibility_in_OpenWorld_Level_Design.phpMental map : In behavioral geography, a mental map is a person's point-of-vi ...显示全部
推上依然被ray tracing洗屏… 题图来自 https://twistedsifter.com/2018/08/photos-inside-a-cello-by-adrian-borda/GameTuning Dead Cells to appeal to players both fast and slowhttp://www.gamasutra.com/view/news/325547/Tuning_Dead_Cells_to_appeal_to_players_both_fast_and_sl ...显示全部