撰写了文章 发布于 2018-09-30 23:01:18
GameDev Weekly 31 - 2018/09/30
一不留神就漏了一周…
Game Design
Realism and Legibility in Open-World Level Design
- http://www.gamasutra.com/blogs/JustinReeve/20180919/326814/Realism_and_Legibility_in_OpenWorld_Level_Design.php
- Mental map : In behavioral geography, a mental map is a person's point-of-view perception of their area of interaction.
- paths, edges, districts, nodes, and landmarks
- 塞尔达用mental map里上面这几个要素来设计整个大陆
- 但原本从city design来的手法用在landscape上导致了不必要的人工感
Art Production
Procedural house tool in Houdini for Unity
- https://polycount.com/discussion/203089/unity-shanty-town
- 如题,关键是breakdown很详细,适合对houdini制作过程有兴趣的
Fostering a Progressive Team Culture Model
- https://80.lv/articles/fostering-a-progressive-team-culture-model/
- Culture of Shared Creative Ownership acquired by several cutting-edge game studios
- 有不少鸡汤嫌疑www
- 虽然大部分算是中小工作室日常,不过个人觉得这种讨论方法论的资料还是挺珍贵的
Programming
Entity Component Systems & Data Oriented Design for junior/future engineers
- https://twitter.com/aras_p/status/1044656885100675072
- 如题,Aras给Unity内部讲课用的貌似
- 前半讨论了OO的不足,后半介绍了ECS,示例代码是Unity但主要是基础和概念
Introduction to Turing Mesh Shaders
- https://devblogs.nvidia.com/introduction-turing-mesh-shaders/
- RTX宣传的差不多了最近全都是Mesh Shaders和Variable Rate Shading,官方的图就是赞
Misc
Unity attribute [SelectionBase]
- https://twitter.com/docky/status/1045253973643612162
- 可以用来保证在Editor里可以直接选中Root而不是children
[JP] UE4 Tracing Profilerを使ってChrome上でプロファイリングを確認する
- http://unrealengine.hatenablog.com/entry/2018/09/24/194712
- 貌似UE4.20更新了profiler,还能export json在chrome里打开…
Re: I got laid off at Telltale
- https://twitter.com/Binkysaur/status/1043263777477517312
- None of my sleepless nights or long hours on weekends trying to ship a game on time got me severance today. Don’t work overtime unless you’re paid for it, y’all. Protect your health. Companies don’t care about you.
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