不算是文献,但是个人觉得十分有价值,来自万智牌设计师MARK ROSEWATER的个人专栏《行路杂谈》(drive to work)附上地址http://podbay.fm/show/580709168,这是他**时录的,所以如果听力过关的话应该有很大帮助吧。(营地上有部分文章翻译)
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5刚Google了一下,找到一些链接不知道能不能帮上忙~
P.S. 以下都为英文资料~
1. 这个是boardgamegeek论坛(内容如其名xd)某个用户自己总结的一些TCG/CCG设计框架,但是发布时间是2013年,比较久远了。建议还可以去看看其他一些热门的国外boardgame论坛~
https://boardgamegeek.com/thread/970421/framework-guide-creating-tcgccg
2. 这个用户也提到了Mark Rosewater,从上面那个帖子跳转到了Mark的文章,后来我发现原来这是个Mark的专栏,有比较系统的长文介绍。
专栏:https://magic.wizards.com/en/articles/columns/making-magic
3. 在Github上看到一个爸爸和儿子沉迷Pokemon引发的一个TCG相关研究xd,GitHub真是无奇不有~~~
My son loves Pokémon TCG (trading card game) a lot. At first, it was just about collecting the cards, but as he got older, and could read better, we started playing the game together, and I like it now too. Lately, I've heard him say things like, "I've just put together a new deck, and it is my best deck yet!" This made me think, how do you determine the best Pokémon deck? What makes a deck win more? Here are a few questions we can consider, and see if we can answer with data:
- Can we predict a Pokémon subtype (e.g., Basic, Stage 1, Stage 2, etc.)?
- Can we predict HP?
- Can we predict type (e.g., Grass, Fire, Fighting, etc.)?
- Is there a strongest type?
- Can we build a winning-est deck?
https://github.com/spicasax/pokemonsim
4. 随手看到的两篇论文。
Samuli Kuosa,2016,Designing a card game by Samuli Kuosa https://www.theseus.fi/bitstream/handle/10024/113464/Kuosa_Samuli.pdf?sequence=1
Kristján Tryggvason,2016,Design and Implementation of a Collectable Trading Card Board Gameand GameAI
https://www.ru.is/media/td-msc-ritgerdir/Kristjan-Tryggvason-MSc.pdf
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0行路杂谈,魔法设计院都讲过了,这些我就不写了。
不过我记得有本讲Gush这张牌怎么用的书来着(Gush 是万智牌里的一张很有名的过牌)
书名:Understanding Gush: Strategies and Tactics,作者Stephen Menendia
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