原答案:
Human fall flat 与 Gang Beasts 来自于无关的开发组,而角色的相似度之高让人惊讶。
那是因为他们有钱,掏了90刀买的 Puppet Master
从它的教程视频展示的功能来看大概这两个游戏用的就是这个没错了,不过我没找到直接的证据或者声明(这两个游戏我都没买囧)
此为信息来源
2017年2月25日修改:
Steam讨论,来自 Human Fall Flat 的开发者
But the most useful information that drove me to the right direction on how to implement it was Overgrowth talk on procedural animation.
“在实现它(指动画效果)的时候对我最有帮助的其实是 Overgrowth 的一次关于动画的谈话。”
As soon as I removed the key frames and went fully procedural, it started looking much like Gang Beasts. Initially I was afraid that people will start comparing to Gang Bests too much, so I rewrote the animation system from the scratch 3 times, using very different approaches trying to fight that, but the end result was pretty much the same every time.
“当我移除了关键帧之后,动画就是完全由程序生成的了,游戏变得跟 Gang Beasts 很像。一开始我还怕大家把这个游戏和 Gang Beasts 过度比较,因此从草稿开始重写动画系统,每次用不同的方式总共重写了三次,结果每次都得到了几乎一样的结果。”
如何实现《Human: Full Flat》和《Gang Beasts》中喝醉了一般的小人模型?
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