撰写了文章 更新于 2018-09-03 01:45:41
GameDev Weekly 28 - 2018/09/02
推上依然被ray tracing洗屏…
题图来自 https://twistedsifter.com/2018/08/photos-inside-a-cello-by-adrian-borda/
Game
Tuning Dead Cells to appeal to players both fast and slow
- http://www.gamasutra.com/view/news/325547/Tuning_Dead_Cells_to_appeal_to_players_both_fast_and_slow.php
- The goal of every interaction needs to be clear.
- “If you punish someone for something that he wasn't aware of -- going fast in a level -- it's not something that feels fair because you couldn't know what you had to do before actually doing it”
- 可惜内容太少了…
VFX
Random partikel experiments
TechArt
HOUDINI CONCEPTS FOR THE MAYA ARTIST
- http://astralcode.blogspot.com/2018/08/reverse-engineering-rendering-of.html
- 如题,一个简短的视频intro。已经看过别的教程的话就没必要了
Looking Through Water
- https://catlikecoding.com/unity/tutorials/flow/looking-through-water/
- 水渲染教程,Unity环境,Catlike Coding出品质量保证www
Graphics
Game graphics pickups 2018/9 Part0
- https://hanecci.com/2018/09/02/game-graphics-pickups-2018-9-part0/
- 发现hanecci大佬也开始了类似Weekly的文章,虽然只是记录tweet的形式
- 如果觉得跟推太辛苦倒是可以考虑
Custom Depth in Unreal Engine 4
- https://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/
- 2014年的旧文章,忘记因为什么存着了总算看掉了…
- 本质上就是多加个depth buffer…
- 介绍了几种用途,画outline用,单独depth prepass来去掉半透明内部,结合stencil index上色等
[JP] レイトレ検定
- https://drive.google.com/file/d/1KRrojV5XF8htxInNeLTKmZBltyy4GKKR/view
- 11区大佬们有个小团体每年组织レイトレ合宿,今年居然还出了份试卷… 难到爆
- (当然答案也是公开的
- 顺着thread看到一个很有意思的东西 This Book is a Camera
- https://www.kellianderson.com/books/thecamera.html
- 就是标题那个意思ww 官网目前断货但可以下载template自己做
- 另一个是graphics常用示意图,做ppt的话应该挺有用。虽然不是明确限制不过算是非商用吧
- https://www.dropbox.com/s/ywmi5sz1043a4p7/%E3%83%AC%E3%83%B3%E3%83%80%E3%83%AA%E3%83%B3%E3%82%B0%E4%BD%9C%E5%9B%B3%E8%B3%87%E6%96%99.pptx?dl=0
Reverse engineering the rendering of The Witcher 3, part 5 - drunk effect
- http://astralcode.blogspot.com/2018/08/reverse-engineering-rendering-of.html
- 这个blog一直在逆向witcher的post process,这次是drunk effect
- 更新略慢都忘记还fo着了…
Best Practice: Setting up the Lighting Pipeline
- https://docs.unity3d.com/2018.2/Documentation/Manual/BestPracticeLightingPipelines.html
- Unity的文档赞爆啊!!!这个页面的流程图涵盖了不少graphics方面的应用知识。官方真该再高调宣传一下的...
Misc
[Thread] Game industry friends: what does "technical director" mean in games?
[JP] 廃墟写真ブログ -Ruin's Cat-
- http://ruins-cat.com/
- 如题,因为在别人那里看到通贩册子觉得挺棒的,可惜通贩时间都挺短场贩也只有comike
- 不过网站里有全国废墟list之类简单的介绍,随手翻翻也不错
- 类似的日亚上也有《世界の廃墟》,《世界の美しい廃墟》等,只是蹭书看过一部分也不记得详细了
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