CrazyPinkRabbit

撰写了文章 发布于 2020-04-10 22:25:09

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如果你是像我一样偏视觉型的开发者,在做玩法demo时要使用中庸的资源素材,而不要随随便便糊弄或者华丽绚彩高端大气,尽量避免游戏画面表现对于你对玩法的认知产生偏差。
At first, I made a prototype -- Gameplay only. Then I wrote some stories to support development, which is fun. (Also it's easier to share with other ppl about the game) Now It's time to make a bet ...
I bought some very useful plugins from unity's asset store. Trying to think a way to produce content easily and efficiently (all programming / art / level design aspects). I may talk about it late ...

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