撰写了文章 更新于 2023-07-18 22:02:40
传送门2 Beemod地图编辑心得
- 普通的玻璃中间会有栅栏,就是你看玻璃的表面,它并不是全透明的,我个人不是很喜欢,如果你不在意就可以忽略了
Beenmod目录下packages——clean_style.zip——styles——clean_original——vbsp_config.cfg
先解压到桌面,然后弄好了再替换掉里面的,解压的是clean_style.zip
记事本打开vbsp_config.cfg
"Textures"
{
"Black"
{
"Floor" "metal/black_floor_metal_001c"
"Ceiling" "metal/black_floor_metal_001c"
"Wall" "metal/black_wall_metal_002c"
"4x4" "metal/black_wall_metal_002b"
"2x2" "metal/black_wall_metal_002a"
}
"White"
{
"Floor" "tile/white_floor_tile002a"
"Ceiling" "tile/white_wall_tile003f"
"Wall" "tile/white_wall_tile003a"
"4x4" "tile/white_wall_tile003f"
"2x2" "tile/white_wall_tile003c"
}
"Special"
{
"White_wall" "tile/white_wall_tile003a"
"White" "tile/white_floor_tile002a"
"Glass" "glass/glasswindow_frosted_002"
"Behind" "anim_wp/framework/backpanels_cheap"
"Edge" "anim_wp/framework/squarebeams"
"Edge_Special" "anim_wp/framework/squarebeams"
"PedestalSide" "plastic/plasticwall004a"
"Laserfield" "effects/laserplane"
"bullseye_white_wall" "BEE2/bullseye/white_wall_tile"
"bullseye_white_floor" "BEE2/bullseye/white_floor_tile"
"bullseye_white_ceiling" "BEE2/bullseye/white_ceiling_tile"
"bullseye_black_floor" "BEE2/bullseye/black_floor_metal"
"bullseye_black_ceiling" "BEE2/bullseye/black_ceiling_metal"
"bullseye_black_wall" "BEE2/bullseye/black_wall_metal"
}
"Overlay"
{
"Exit" "signage/signage_exit"
"Arrow" "signage/signage_overlay_arrow"
"FaithFling" "signage/signage_overlay_catapult1"
"FaithLand" "signage/signage_overlay_catapult2"
"Dot" "signage/shape01"
"Moon" "signage/shape02"
"Triangle" "signage/shape03"
"Cross" "signage/shape04"
"Square" "signage/shape05"
"Circle" "signage/signage_shape_circle"
"Sine" "signage/signage_shape_sine"
"Slash" "signage/signage_shape_slash"
"Star" "signage/signage_shape_star"
"Wavy" "signage/signage_shape_wavy"
"ShapeFrame" "BEE2/signage_frame/frame_blue"
"ShapeFrame" "BEE2/signage_frame/frame_oran"
}
"Antlines"
{
"Straight"
{
"Tex" "signage/indicator_lights/indicator_lights_floor"
"Scale" "0.25"
}
"Corner"
{
"Tex" "signage/indicator_lights/indicator_lights_corner_floor"
"Scale" "1"
}
}
}
"Options"
{
"force_Brush_reflect" "1"
"Use_Screenshot" "1"
"goo_mist" "0"
"Glass_Scale" "0.15"
"StaticPan" "instances/BEE2/clean/static_panel/"
"ind_pan_check_switching" "internal"
"ind_pan_timer_switching" "internal"
}
"Elevator"
{
"scr_bsod" "BEE2/video_splitter_bsod.nut"
"scr_rand" "BEE2/video_splitter_rand.nut"
"scr_force" "BEE2/video_splitter_specific.nut"
}
弄好保存退出,覆盖替换掉里面的
重新打开beemod,风格选original clean
加载beemod并导出至游戏即可
如果虚了,可以另外备份一份自己留着
- “偏移值”欺骗
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——————有些术语我并不清楚,我直接机翻的,大概意思懂就行了————————
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原理:
每个物品有一定的空间体积,可以用所谓的偏移值代表它的体积,偏移值可以用坐标系的形式表示,改变某个坐标的值,以欺骗它的有效位置,便可以在地图以不同的位置出现。
图示:
正常情况是做不出这种的,用文字描述比较麻烦,做过的大概就知道我说什么了
有3个偏移值
x,y,z
如果给它更高的值(z坐标),则该项目在地图中的位置将比常规位置高,如果您添加一个负值,它将更低
使用这种方法可以避免编辑器的局限性,但对于某些项目效果不尽人意,可以自己寻找最佳的更改项目
例如:
一个玩意是128x128 x128
在txt文件中,标准偏移值是64 64 64
当提供新值:64 64 192时,该项目将比在编辑器中设置的项目高1格
当给64 64 0时,该项目高就只有半格
64 64 64始终是默认值
当然改了之后,你想改回去,在最开始的时候多备份一个就行了
位置:
packages \ hazards.zip \ items
editoritems.txt
找到64 64 64就改吧
乱改可能会导致混乱,不过都可以试试
再补充吧,还待测试
- check box 和 timer icon
用逻辑门安排蚂蚁线的情况,当你需要用蚂蚁线去让玩家意识到这是连接到屏障的时候,有时会出现蚂蚁线超出或者没到,就不是刚好,因为是外加上去的
1.check box就是下面的方框里有个X的符号(感谢nobody提供的截图),这个可以有效的弥补蚂蚁线的上述情况
2. timer icon就是常见的倒计时符号,当有且只有一个连接,连接计时的东西时,会出现一个 timer icon,不会有check box,当再加上一个连接时,便会变为check box