笔者是一个LD,因为工作需要,桌上总是堆着一摞参考书,于是有同事找我要书单。
将书单贴出,与诸君共勉,另求推荐。
基础
The Art of Game Design
https://www.amazon.com/Art-Game-Design-Lenses-Third-dp-1138632090/dp/1138632090/ref=mt_hardcover?_encoding=UTF8&me=&qid=1568542809
A Theory of Fun
https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/ref=sr_1_9?keywords=game+design&qid=1568542940&s=books&sr=1-9
任何游戏开发者都应该手边常备,随时翻看。让你玩家开发过程中的苟且,重新发现游戏的价值。
实操入门
Level Up !
https://www.amazon.com/Level-Guide-Great-Video-Design/dp/1118877160/ref=sr_1_2?keywords=game+design&qid=1568542849&s=books&sr=1-2
Game Design Work Shop
https://www.amazon.com/Game-Design-Workshop-Playcentric-Innovative/dp/0240809742/ref=sr_1_15?keywords=game+design&qid=1568542940&s=books&sr=1-15
如果游戏玩的足够多,想的足够多,其实不太需要实操向的入门书。
3C入门(动作游戏)
平台 / 动作游戏
2D/ 3D游戏的有趣技术细节
那么多鬼才平台/动作游戏监督,自有其技术积淀。
方法论
Game Mechanics
https://www.amazon.com/Game-Mechanics-Advanced-Design-Voices/dp/0321820274/ref=sr_1_17?keywords=game+design&qid=1568545065&rnid=2941120011&s=books&sr=1-17
A Game Design Vocabulary
https://www.amazon.com/Game-Design-Vocabulary-Foundational-Principles/dp/0321886925/ref=sr_1_30?keywords=game+design&qid=1568545065&rnid=2941120011&s=books&sr=1-30
On the Way to Fun
https://www.amazon.com/Way-Fun-Emotion-Based-Approach-Successful/dp/1568815824/ref=sr_1_5?keywords=on+the+way+to+fun+a+emotional+approach&qid=1568545196&s=books&sr=1-5
本行LD
An Architectural Approach to Level Design
https://www.amazon.com/Architectural-Approach-Level-Design/dp/1466585412/ref=sr_1_27?keywords=game+design&qid=1568544604&s=books&sr=1-27
Preproduction Blueprint
https://worldofleveldesign.com/store/preproductionblueprint.php
Concept Sourcebook
https://www.amazon.com/Concept-Sourcebook-Vocabulary-Architectural-Forms/dp/B001FYPVO0/ref=sr_1_2?crid=38GYNBQYIBKRP&keywords=concept+sourcebook&qid=1568544924&s=gateway&sprefix=concept+source%2Cstripbooks-intl-ship%2C363&sr=8-2
建筑构成学
https://www.amazon.co.jp/%E5%BB%BA%E7%AF%89%E6%A7%8B%E6%88%90%E5%AD%A6-%E5%BB%BA%E7%AF%89%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E6%96%B9%E6%B3%95-%E5%9D%82%E6%9C%AC-%E4%B8%80%E6%88%90/dp/4407325720/ref=sr_1_1?__mk_ja_JP=%E3%82%AB%E3%82%BF%E3%82%AB%E3%83%8A&keywords=%E5%BB%BA%E7%AD%91+%E6%9E%84%E6%88%90&qid=1568545001&s=gateway&sr=8-1
A Pattern Language
https://www.amazon.com/Pattern-Language-Buildings-Construction-Environmental/dp/0195019199/ref=sr_1_2?crid=2WKZ1YHPZWYXC&keywords=a+timeless+way+of+building&qid=1568545356&s=books&sprefix=a+timeless%2Cstripbooks-intl-ship%2C350&sr=1-2
书单就这么长,笔者看的游戏强相关/弱相关的书籍不少,真正拿出来反复翻看的设计相关书籍其实就这几册,之后的就是动手,寻求建议,改进。
scrink 1年前
发布
白明 1年前
发布