具有哪些特征的游戏可以被贴上“硬核”的标签?

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  • 3

    二叔

    硬核这个词最早用于游戏界应该是大菠萝的专家(hardcore)模式。专家模式下角色一旦死亡变永久死亡,玩家需要从头开始。暗黑3的HC模式角色死亡似乎保留巅峰等级(亏我第一赛季还刷了1000+H的国服,然而HC压根没去碰过)。以下是大菠萝wiki对专家模式的定义,引自http://www.diablowiki.net/Hardcore

    Hardcore characters are exactly the same as regular characters, except that they are mortal. When they die, they stay dead. Forever. No restarting in town; no restarting anywhere. The infamous "deeds" message displays upon death, so players are never in doubt as to their fate. Diablo III added a Hall of Heroes where players can archive their dead HC characters, though only to look at them as they were at death; not to access any of their gear or inventory.

    Hardcore and Normal (or "Softcore") characters are kept completely separate on Battle.net, and can not interact, trade items or gold, share stash space, enter the same games, etc. Even on the same account, HC and SC are totally separate and a player just starting out in Hardcore will have zero gold, have to train up all their Artisans and buy stash space, etc.

    然后我翻了下wiki,好像没找到对硬核游戏有过明确定义。翻了下不太靠谱的百度居然还真找到了,以下描述转自百度百科-硬核游戏

    硬核游戏通常本身玩法有一定的难度门槛、要求玩家具备一定水平的能力才能正常的享受游戏乐趣,因其难于上手或风格设定过于独特、该类游戏的受众群体往往比较小众。

    “要求玩家具备一定水平的能力才能正常的享受游戏乐趣”,这点我还是认同的,你可以想象下菜鸡玩大菠萝HC,还没20级就被打回重造,肯定享受不了啥乐趣,除非是抖M。

    翻wiki的时候发现了wiki上有关于hardcore gamer的定义,顺手贴过来分享下。原地址:https://en.wikipedia.org/wiki/Gamer

    Hardcore gamer: Ernest Adams and Scott Kim have proposed classification metrics to distinguish "hardcore gamers" from casual gamers,[27] emphasizing action, competition, complexity, gaming communities, and staying abreast of developments in hardware and software. Others have attempted to draw the distinction based primarily on which platforms a gamer prefers,[28] or to decry the entire concept of delineating casual from hardcore as divisive and vague.[29]

    ——————————————————————————————

    黏贴复制完了。自己再瞎BB两句。对我来说一个硬核游戏倒不一定门槛要很高,但一定要很难精通,有足够的深度可供研究。研究可以涉及很多方面,构筑、打法、游戏机制等等都可以,但如果只是需要大量练习(例如 i wanna)的游戏,我只会给它们贴上堆尸的标签,而不是硬核。

    发布于 2016-11-10 01:18:45 2 条评论


  • 1

    紫駿牌库顶端就是命运

    想一想学校里不同学生对待难题的方式。普通人是能做就做,不能做就跳过,事后去研究。比较强的同学会在能完成的基础上尽可能多想不同的解法。学神则是尝试改题目,增减条件和约束让难度变简单或者复杂,由此衍生出一堆问题。
    在游戏上,如果只是按部就班的打杯子,白金也不过是普通人。所谓硬核玩家,不仅要理解游戏的机制,还会针对机制设定限制规则进行挑战。而硬核的游戏,一定也会提供这些修改方式供玩家折腾的。

    发布于 2019-09-17 15:19:51 0 条评论


  • 0

    星辰里为梦想搬砖,为自由打Call

    楼上的‍@二叔

    其实已经回答得很好了

    简而言之,我的理解是“硬核玩家”的概念是相对于“休闲玩家”而存在的

    什么是休闲?

    就是不动脑不费力,随时能玩,也不难

    那什么是硬核?

    就是必须用尽浑身解数,一定要抽出整段时间,去————

    自虐。

    发布于 2018-03-06 00:08:14 0 条评论

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