撰写了文章 更新于 2019-01-29 16:12:08
幻圆互动媒体创作社 与 Global Game Jam 2019
目前国内大学里少有游戏开发社团,之前自己在创办社团的时候也多多少少遇到了一些问题,也有一些小心得和经验想要分享,于是就把可以联系到的社团组织在了一起,希望可以互相交流。今年的Global Game Jam上,这些社团也都积极地参与了进来,这个系列就来展示一下大家的作品,也希望有越来越多的伙伴加入到自己学校的社团中,甚至是创办自己学校里的游戏开发社团。
(如果有小伙伴发现这个系列中没有出现你所在学校的社团名字,就来私信我吧!)
上海交通大学的幻圆互动媒体创作社, 成立于2017年,“幻圆游戏创作社”是一个以制作游戏为目标、以项目为团队的社团。希望更多的小伙伴在此聚集,共同创作有趣的游戏。
Magic Circle Interactives
这次,幻圆互动媒体创作社也参加了Global Game Jam 2019,作品如下。
STOCKHOME by 占位符
游戏介绍:当主人公迷糊醒来,发现自己的家里变得一团乱:很多房间被颠倒,所幸自己获得了能够旋转房间的能力,快找回自己的袜子并让自己的家复原吧!这是一个以寻找丢失的袜子以及整理家具房间为目标的解谜游戏,核心机制是通过改变房间方向来解锁并探索房间。旋转只影响当前房间,当与相邻房间的入口对应时才可通过。
操作说明:W A S D 上 左 下 右 U I 键旋转房间
Introduction:When you wake up, you find that you lost one of your stocking, and most of the rooms in your house turn upside-down, but fortunately, you gain an ability to reverse your room. Tide and recover your room to the normal order, and find your lost stocking.
Instructions:W A S D to move U I to reverse the current room. And have a good time!
小组成员
策划:Bing(幻圆)、李gakki(幻圆)
美术:原浆饭(幻圆)、空白ovo
程序:IZAYA(幻圆)、你的xiao萝莉已上线
游戏下载(提取码:7vh7)
STOCKHOME
Escape by 二又四分之三
游戏介绍:这是一个十分简短的游戏,或者说更像一个故事。我们希望在游戏中让每个玩家都可以选择他所认为的家的样子。
游戏开始时,你需要向右移动来躲避“怪物”,因为如果不这样做,它就会把你抓回最开始的地方。你会在地图上找到一些物品,获得它们的同时,你的视野将会变得开阔、幸福值会提升(来表达你对这个世界了解的越多视野越开阔、越开心)。你不停地逃跑,最终到了一个地方时,便获得了“自由”,因为这时怪物再也不会追你。此时,你的视野和幸福值都会达到最大。如果你继续前行,就会发现一个地图道具,同时会感到很困惑。你觉得自己好像在怀念着什么,不清楚自己该去哪儿。如果你依然继续,你可能会发现其他的东西(一个奖章,代表事业的成功;和一个皇冠,代表权势的顶峰)。同时,你的幸福值会下降,但你可以通过获得物品来填充它。你需要做的抉择是,何时回去,或者不回去。游戏一共拥有3个不同的结局,分别代表着一种选择。结局没有好坏,我们希望玩家们可以通过不同的结局来思考人生中家对你到底意味着什么。
游戏中还有许多bug,核心玩法也并不是很有趣。此外,由于缺乏经验,我们想表达的主题在游戏中很难清楚地理解,这也是我在上面写了大段文字细节的原因。对此我们深感抱歉。如果有时间的话,我们会试着将游戏变得有趣。
操作说明:使用键盘的方向键移动;使用空格键确认。
Introduction:It is a very short game, or more like a story, trying to give every player a selection about "what is home to you".
At the beginning, you need to move to the right, to escape from the "monster", since it would catch you back to where you started. You may get some items from the map. Meanwhile, you will broaden your sight, and the happiness number will increase (to express that at the beginning when you know more of the world and be more happy). You run and run, and finally will come to a place which indicates you are "free", because that "monster" will not chase you anymore. Your happiness and sight will be the greatest. If you continue your travel, you may find a [map] (represent experience), and you may find yourself confused. It seems that you miss something, and do not know where to go. If you go on, then you may get something else (a [reward] and a [crown], which represent career and power). At the same time, your happiness will go down, but you can get items to fill it. The choice you need to make is which time to get back, or never be back. We make three endings that each one represents a kind of choice. There is no good or bad between each ending, we hope our players may get some ideas that what is home to you.
There are still some bugs in the game, and the core game-play is not interesting. Besides, because of our lack of experience, the theme we want to express is not easy to get from the game, which is why I write so many details above. We feel really sorry about these. If we have time, we may try to make this game more interesting in future.
小组成员
策划:Li Yunpeng
美术:习子(幻圆)
程序:Ge Xuanqing, Zhang Yuheng
Escape
Home Chaser 寻家 by 回家
游戏介绍:2140年,地球毁灭前,人类被迫在星际航行,终于降落在银河系外的0110201号星球。主人公在苦苦挣扎中终于在荒芜的星球上建立了一个简陋的家,需要通过更多的人与物来让这个家变得更完整。然而每个人都有不同的回忆与追求,当线索来临时,遗失重要物件的家人会为了追寻它们渐行渐远,主人公唯有帮助家人找到它们,才能让家完整,也能由此追寻到更多失散的家人。你能找回家人吗?
Introduction:In 2140, before the destruction of the earth, human beings were forced to sail in the interstellar space and finally landed on the planet NO.0110201 outside the Milky Way. In the struggle, the protagonist finally built a simple home on the ridiculous planet, and more people and things need to make this home more complete. However, everyone has different memories and pursuits. When the clues come, the family members who lose important objects will gradually drift away in pursuit of them. The protagonist can only help the family to find them, so that the family can be completed and the pursuit can be further improved. More lost family members. Can you find someone to go home?
小组成员
策划:Zi Ling、Zhipeng Yu
美术:曹大师(幻圆)
程序:Ye Wu、Shangxuan Zhou
游戏工程(Github)
寻家
烧瓶斯基Flasky 1年前
MoeShan [作者] 1年前
收录的话,这次做的是GGJ2019相关的,没有去找大家以前的作品。
之后争取下他们同意看看能不能整理一个新系列吧~
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